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Vampire - Last Rites
Pipeline using an ID Map (Top Left) that is read by a tool which then replaces each ID with a desired color to create custom color palettes in-engine, using the Shading Map (Bottom Left) to dictate where to place the shadow colors.

Pipeline using an ID Map (Top Left) that is read by a tool which then replaces each ID with a desired color to create custom color palettes in-engine, using the Shading Map (Bottom Left) to dictate where to place the shadow colors.

Call-out sheet for the form of the snake, placement of the blade, and shape of the cape.

Call-out sheet for the form of the snake, placement of the blade, and shape of the cape.

Vampire - Last Rites

The vampiric second character in Last Rites, a 2D Fighting Game that I'm working on as the art lead for my final university project. The game is set in a dark fantasy world where every soul fights for eternal life. The Vampire maintains her youth by feasting on the blood of thieves who dare try to steal the precious artefacts of her royal lineage. She uses a dual-bladed spinning sword and is aided by her bloodsucking, flesh-like snake that grows from her back; which is the symbol of a vampire in the game's universe.

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